Virtual Reality of WW2
Students will choose a topic that deals with World War II to explore through the design, development, and distribution of virtual reality. Students will collaborate between classes in project-based learning platform to develop transferable skills, such as shifting from consuming to creating digital media and gaining a deeper understanding of semiotics. Students will use historical inquiry and the historical thinking concepts of change, continuity, chronology, and cause and effect to analyse and apply their knowledge to answer “could this occur again in today’s society?”